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Blackstorm: Kraken Cluster

This is the main level for Blackstorm. Made along with the level designers and artists from Lost Criteria. I was in charge of the shaders, post process, lighting and effects of the enviroment, as well as the main pieces in this post. The idea behind this level was to create a similarity with the ocean. On the top layer, there are less rocks and more ships. In the middle, we would have more debris and rocks, similar to the shallower ocean floors, and also an indicator that there are deeper waters. And the lower area, the dark depths, where there is almost nothing, not even light.
We went through lots of iterations, as it is just one huge map with 3d movement, everything has to be visible and recognizable from every angle and from every distance, every area has to feel different.
I was great working on this game, super fun and an awesome learning experience.

Top Layer

Top Layer

Nebula Layer

Nebula Layer

Depths Layer

Depths Layer

The Galaxea, the greatest pirate shipwreck.

The Galaxea, the greatest pirate shipwreck.

The Galaxea, filled with the greatest pirate treasure.

The Galaxea, filled with the greatest pirate treasure.

Galaxea's back section, housing part of the lower decks and the engine rooms.

Galaxea's back section, housing part of the lower decks and the engine rooms.

The inside of the massive cracked geode.

The inside of the massive cracked geode.

Scrap Pirates ship

Scrap Pirates ship

Siren Pirates ship

Siren Pirates ship

The solar systems secondary sun.

The solar systems secondary sun.

The solar systems main sun.

The solar systems main sun.